Archive for the 'game studies' Category
A new academic journal focusing on game design pedagogy has been announced on Water Cooler Games. It will be led by Rochester Institute of Technology professor Stephen Jacobs, who described it thusly:
CGER will be a peer-reviewed academic publication addressing issues that concern the teaching of game design and development including, but not limited to, [...]
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“Easy to Use and Incredibly Difficult: On the Mythical Border between Interface and Gameplay”
An interesting article by Jesper Juul on the complex relatioship between ease of use and challenge in video games. Here’s the abstract:
In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use [...]
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Tags: game criticism, game design, game studies
Video Game Virtues
Consider that game design and learning aren’t magical happenings that exist outside of common sense and reasoning. Consider that learning anything well involves some exposure, experimentation, repetition, reflection, and even guidance. And consider that all of our experiences stack upon each other making up who we are, how we think, and how we understand everything [...]
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Tags: arts, game design, video game virtues, video games
Game Relatives
A fascinating essay on board games, which I discovered while randomly blog browsing through the ridiculously addictive condron.us.
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Tags: game criticism, game design
New Issue of of Eludamos
Read it here.
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Tags: game design, game studies, video games