Archive for the 'arts' Category
One great thing about old-school NES graphics (actually, there are many, but let’s stick to just one for now) is that it allowed the players to fill in the gaps with their own imagination. This is why there can be “30 interpretations” of Mario but not a “30 interpretations of Master Chief.” Well, I guess [...]
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I received this invite from Gallery Nucleus today and it is somewhat related to game culture so I’ll pass it along. Remember to go to the contact page if you have any similar info on upcoming shows.
A KISS FROM TOKYO Art Exhibition and Book Release
July 3, 2009 – July 14, 2009
Opening Reception: Friday July 3, [...]
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Tags: arts, exhibitions, game culture
From Grand Text Auto:
Although it seems clear that creativity plays an important role in developing intelligent computational systems, it is less clear how to model, simulate, or evaluate creativity in such systems. In other words, it is often easier to recognize the presence and effect of creativity than to describe or prescribe it.
The purpose of [...]
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Tags: arts, game culture, game design, video games
Game Fossils
A splendid collection of modern “fossils”–most of them gaming-related–by artist Christopher Locke. The “Supernintendicus” controller pictured above will set you back $55.
(Hat tip: Wonderland).
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Interview: Mark Essen
From Edge: a short interview with New York based artist and game designer Mark Essen, whose game Flywrench will appear at the New Museum’s The Generational: Younger Than Jesus. An excerpt:
I’ve gotten more respect, and people know me now more, which has been useful and good. I’m getting game gigs, and that kind of stuff. [...]
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” Jab, Strong, Fierce,” a Street Fighter tribute expo, will be showing at the Nucleus Gallery in Alhambra, California until May 11. Click the picture above to check out some of the other works currently on display.
(Hat tip: Game Set Watch)
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Game On! Art Expo
A report from Buenos Aires.
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Tags: arts, game culture, video games