I just got my copy of the inaugural issue of Kill Screen in the mail. It comes in a smaller journal-sized format which looks great and fits quite nicely in a regular bookshelf. The decision to release it in this format is a good one. It gives the magazine an air of permanence, as if to say that “this is not a regular magazine; magazines are disposable, this is not; magazines belong in the magazine pile, this belongs in a public library, you know, next to that Daedalus

I’ll comment on the magazine’s content once I get the chance to read it. But for now, I encourage you to visit their site and grab your own copy. There is nothing like this magazine in the videogame world: a magazine geared not towards consumers or fans, but to those chosen few who see games as a powerful mode of expression with serious cultural implications. The first issue features contributions from some of the smartest peeps in the business, including journalists Leigh Alexander and L. B. Jeffries, and game design mega-legend Peter Molyneux, creator of the mega-legendary Populous and more recently the Fable series. Okay, I’m going to end this sales-pitch right here. I’ll try to post on the articles when I’m done reading.

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