A new academic journal focusing on game design pedagogy has been announced on Water Cooler Games. It will be led by Rochester Institute of Technology professor Stephen Jacobs, who described it thusly:

CGER will be a peer-reviewed academic publication addressing issues that concern the teaching of game design and development including, but not limited to, curriculum organization, teaching techniques (e.g., conceptual vs. exemplary), game typology, societal impact, economic and commercial issues, legal aspects, and student evaluation that are of interest to faculty and institutions involved in the education and training of future game developers.

Usually when the words “game” and “education” are found in close proximity, it means that somewhere in your vicinity there is a “hip” school teacher who likes to dilute his lesson plans with a pinch of gameplay. Alternatively, it could refer to the justification a parent gives himself for not doing anything about his child’s gaming habits (“sure, playing for 12 hours seems unhealthy now, but he’s actually getting smarter by the hour!”). The journal in question, however, refers to game education as the study of game-making. Which is probably good news to readers of this blog.

Submissions for the first issue will be accepted until December 1, 2009.


(Hat tip: Game Politics)

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