Archive for April, 2009
Kissma
Kissma stands out immediately as a very Japanese game. At first you’re barraged by pinks, yellows, retro pixel-art, and sounds that for some reason remind me of the Japanese band Polysics. A moment later (if you’re anything like me) you’re scratching your head asking yourself what’s real and what’s not.–Play This Thing!
Further reading: Edge, Indie [...]
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Tags: free games, indie games, video games
Interview: Mark Essen
From Edge: a short interview with New York based artist and game designer Mark Essen, whose game Flywrench will appear at the New Museum’s The Generational: Younger Than Jesus. An excerpt:
I’ve gotten more respect, and people know me now more, which has been useful and good. I’m getting game gigs, and that kind of stuff. [...]
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Tags: arts, video games
Video Game Virtues
Consider that game design and learning aren’t magical happenings that exist outside of common sense and reasoning. Consider that learning anything well involves some exposure, experimentation, repetition, reflection, and even guidance. And consider that all of our experiences stack upon each other making up who we are, how we think, and how we understand everything [...]
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Tags: arts, game design, video game virtues, video games
As my minutes at MTV come to an end, I’d like to share some experiences about my time covering games here for all the aspiring or thriving gaming reporters out there.
Totilo ran one of the better gaming blogs on the internet, and will assume the role of Deputy Managing Editor at Kotaku on May 4.
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Tags: game criticism, game journalism, video games
” Jab, Strong, Fierce,” a Street Fighter tribute expo, will be showing at the Nucleus Gallery in Alhambra, California until May 11. Click the picture above to check out some of the other works currently on display.
(Hat tip: Game Set Watch)
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Tags: arts, game culture, video games
Street Fighter IV was received with widespread critical acclaim and relatively strong sales. Whether these early players actually developed an appreciation for the game’s staggering complexities is another matter. The Street Fighter series has always made itself available to beginners, and its most basic mechanics will satisfy the vast majority of gamers. But this is [...]
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Tags: game criticism, game design, video games
That was a joke. But if taking games seriously is your idea of fun, Mia Consalvo’s introductory essay for the latest issue of Eludamos provides a lovely progress report. Here’s and excerpt:
…there’s been a concomitant drive to specialize, already well under way. We can already see the emergence of separate venues, literature reviews, and research [...]
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Tags: arts, game criticism, video games
Segagaga
Speaking of games that time forgot.
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Tags: arts, game history, video games
Game Relatives
A fascinating essay on board games, which I discovered while randomly blog browsing through the ridiculously addictive condron.us.
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Tags: game criticism, game design
New Issue of of Eludamos
Read it here.
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Tags: game design, game studies, video games