Archives for the month of: January, 2008

Super Smash Bros. becomes the seventh game to be awarded a perfect score by Famitsu Magazine.

An editorial on game length…and one in praise of sketchy controls.

Also, two reports on the ESA’s new political action committee.

Masahiro Sakurai and Takai Sawano (of Wii Fit) will be at this year’s GDC.

It is Mario against Portal in this week’s IGN grudge match. While Mario is the undisputed star of Team Nintendo, some are saying that Wario is the real MVP: Edge Magazine says that Wario might be worth more than his Italian nemesis in the long run; Game designer Chaim Gingold (currently working on Spore) argues that Wario Ware can teach us a few things about game design. When it comes to game design we get stupider as we get older, says Wendy Despain.

Lastly, Eludamos, a new videogame journal, recently published its first issue.

From GameCritics, Brandon Erickson argues that the virtual impossibility of experiencing everything in Mass Effect can make for a more meaningful experience, if only we’d let go of our completist tendencies.

Matt Butrovich over at Game Almighty poses a question–Why Are Next-Gen Games So Stupid? Also from Game Almighty: critics who confuse good games for “perfect” ones. While others search for perfection, Matt Bertz of Game Informer has five things he looks for in a first-person shooter.

On GameSetWatch, the Aberrant Gamer looks back on a week without video games.

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